Minggu, 01 November 2015

A selection of first year project examples from Uclan Games Design.

Sprite design for a top down shooter game




















































Sprites for the 'Design and build a Top Down Shooter Game in Construct 2' brief























































See examples of the Top Down Shooter Games Here:
Link 
and Bev Bush's game here


Design and Build a Robot shooter game in Construct 2
Link

Design and build a Platform game in Construct 2
Link

Design and build a 3D Corner in Maya and import into the UE4 engine.

















Design and build a 3D alpha prop in Autodesk Maya














































Design a Racer for a given mesh. Racer Model designed by Mario KKounnous.















































For the end of Semester Game Jam, work within a team to design a game in 4 weeks.
Teams share their game concepts
Link

One Winning example,

UClan Game Jam - Nox

Link



Uclan Games Design Hand Painted texturing brief.

Hand Painted texturing is an essential skill for any 3D artist. It requires a good understanding of value, lighting and colour theory and above all - good aesthetic sensibilities and an understanding of the model you're working with. A texture has the power of converting polygons and vertices into a complete 3D object that has a feeling of weight, surface material and presence. 

Project Details:
For this assignment, second year students were required to create a hand painted texture for a 3D mesh provided from a selection of SDK 3D character models found on-line in the PolyCount forum.

One mesh texturing challenge was the SDK Goblin by MOP which is downloadable on the PolyCount forum here.
For example: this ZIP file contains:
OBJ files of the model in T-pose, and two action poses.
TGA image of the UV wireframe.
PSD document with an AO bake layer and the UV layer, set up and ready for painting!






































A second mesh texturing challenge was a Strongman by JGcount. 

Details can be found on the Polycount forum and files are downloadable from here




























Finally, a third mesh texturing challenge was a Witch by JR

Details of the PolyCount forum thread can be found here and the files are down-loadable at this link.



















Witch by AJMattis