Sabtu, 07 Januari 2017

Introduction to TiltBrush by Google.

My first experience of drawing with Tiltbrush with the Vive headset was exciting as it felt like a very new experience.

 


We also arranged for students to test out the kit and try it out for themselves.

 




 





It felt familiar and yet a totally new experience at the same time! Your drawing surrounds you and you are totally absorbed in that world, forgetting about any other.

Paint life-size three-dimensional brush strokes, stars, light, and even fire. Experience painting as you have never before.


See the LINK for more details.





Introduction to PanoPainter.

Uclan Games Design Tutor, Josh Taylor has been working with our Games Design second year students recently, introducing them to PanoPainter and helping develop their digital painting skills.
The whole class have enjoyed exploring its potential. and it's great FUN!

Here's Josh's example for the students.
Skull Door by Josh Taylor, Games Design Tutor at Uclan  
Click HERE for 360 degree view.
 
 











Here's just a few examples. Click on link to see 360 views.
PanoPainting group on Facebook.






















Mathew Lai











Marco Carmo











Natalie Herrington











Beth Martindale













Jumat, 06 Januari 2017

The Impact of Play in Society.

First post of the new year 2017 :)

We asked our first year students on the BA(Hons) Games Design course at Uclan to discuss the The Impact of Play in Society.

Sadly, I can only post a small selection here from over 45 fantastic responses that our students submitted.

The amount of discussion and debate that this project stimulated must be noted, as it demonstrates how passionately they feel about the value of games in our world.
Please note, all used images and quotes are referenced in separate bibliographies that were submitted alongside the posters.


As a starting point, the students were asked to consider the quotes below:

"Play in all its rich variety is one of the highest achievements of the human species."  (Whitebread, D., 2015)


"Play nurtures creativity, collaboration, and critical thinking. It gives us the freedom to take risks, test the consequences of different actions, and iterate until a goal is achieved." (Gehorsam, R., 2015)


�It is in Apple�s DNA that technology alone is not enough�it�s technology married with liberal arts, married with the humanities, that yields us the results that make our heart sing.� (Jobs, S., 2011)


"Research examines relationship between autism and creativity: New research has found that people with high levels of autistic traits are more likely to produce unusually creative ideas." (University of East Anglia. ScienceDaily, 13 August 2015.)


�Somehow the importance of play has been lost in recent decades. It�s regarded as something trivial, or even as something negative that contrasts with �work�. Let�s not lose sight of its benefits, and the fundamental contributions it makes to human achievements in the arts, sciences and technology. Let�s make sure children have a rich diet of play experiences.� (Cam.ac.uk, 2015) 



"Pyramids, cathedrals, and rockets exist not because of geometry, theories of structures, or thermodynamics, but because they were first a picture-- literally a vision--in the minds of those who built them. Society is where it is today because people had the perception; the images and the imagination; the creativity that the Arts provide, to make the world the place we live in today." (Eugene Ferguson, Historian, 2015)